Successor States or Great Houses

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House Davion
Strongly influenced by Great Britain, United States, and France.

Capital world: New Avalon

The Federated Suns is an interstellar nation set within the BattleTech game universe, introduced by FASA Corporation in the 1980s. The Federated Suns have been ruled by the Davion Family, or House Davion, since the nation’s founding in 2317.

The FedSuns was founded in 2317 by Lucien Davion, Prime Minister of New Avalon, when he negotiated a mutual defense and assistance agreement, known as the Crucis Pact, with 20 nearby star systems. Lucien became the federation’s first president and New Avalon its capital. A member of the Davion family has led the Federated Suns in unbroken succession for the past 700 years. Presently on the throne is Yvonne Steiner-Davion, youngest sister to the former ruler, Victor Steiner-Davion. Both are children of Hanse Davion and Melissa Steiner, whose marriage effectively sealed the Federated Suns’ alliance with the Lyran Commonwealth. The Federated Suns claim approximately 400 inhabited star systems under its aegis, nearly double the number of worlds controlled at the beginning of the Succession Wars. In addition, uncounted other worlds are claimed and exploited by Davion forces.

Much of House Davion’s growth over the past 200 years has taken place at the expense of Liao’s Capellan Confederation. This was particularly true at the end of the Fourth Succession War, when the Federated Suns took more than 100 worlds from House Liao.

An even more serious enemy to the Federated Suns has been the Draconis Combine, ruled by House Kurita, which nearly succeeded in conquering the Davion realm during the First Succession War. By forging an alliance with the Lyran Commonwealth in 3022, Davion forced Kurita to spread its ’Mech resources along two frontiers, leaving many worlds thinly defended. Prior to the Fourth Succession War, Davion forces were able to exploit this vulnerability, seizing the Combine worlds of Tancredi II and Galatea, as well as Star League storehouses at Galtor and Rowe, while losing very few units themselves. With the outbreak of war, however, the Federated Commonwealth had to rearrange its priorities. By the end of the Fourth War, House Kurita had managed to seize 15 worlds, including Galtor, along its border with House Davion.

Surprisingly, the Clan threat has done much to destroy the traditional Davion-Kurita rivalry. There is even rumor of a love affair between Victor Steiner-Davion and Theodore Kurita’s daughter, Omi Kurita, although official sources consistently deny the connection. It is known that Victor Davion led a mission to a Clan-held world to rescue Theodore Kurita’s son, Hohiro Kurita (the younger). With the Clan threat diminishing for a time, tensions will no doubt resurface. Clashes, at least minor ones, between Davion and Kurita forces will recur.

House Kurita
Strongly influenced by Japanese culture.

Capital world: Luthien.

The Free Rasalhague Republic (FRR) was once part of the Draconis Combine.

In the BattleTech universe, House Kurita is the ruling family of the fearsome Draconis Combine. The only Great House that proclaims unabashedly its right to rule all of the Inner Sphere, House Kurita has dominated the Draconis Combine since its founding in 2319. Its progenitor was Shiro Kurita, the first Coordinator of the Draconis Combine. The current Lord of House Kurita is Coordinator Theodore Kurita, who succeeded his father Takashi Kurita in 3054. House Kurita has had a long history of antagonism with and aggression against its neighbors. Though its official symbol is the serpentine Chinese dragon, humorist Homer Kellogi thought the octopus a more appropriate symbol, since House Kurita’s tentacles are everywhere. Though driven by an archaic sense of honor spelled out in the Dictum Honorium, House Kurita is not above using subterfuge and guile to further its goals.

A massive tome comprising many volumes, the Dictum Honorium would require several lifetimes to master. It spells out in fine detail the code of conduct for all citizens of the Draconis Combine, from the Coordinator to his Samurai to the lowest Unproductive. Due to its length and general impenetrability, few manage to read more than a few pages, and the Dictum has little actual effect on daily life. Several passages, such as the special rules allowing the taking (instead of summary execution) of prisoners of war valuable to military intelligence and ransom are kept secret from the public.

Common Nicknames: Kuritan

Pejoratives: Drac, Draco, Snake

House Marik
Multicultural, with strong European, American, and Indian overtones.

Capital world: Atreus

The Free Worlds League is notable as the first successor state founded in the Inner Sphere. While their history is wracked with many vicious civil wars and tensions along the Liao border, much of the Leagues territory there originally belonged to the Capellan Confederation. The dawn of the Clan invasion changed their role in the galaxy considerably as one of the two untouched nations and, until Operation Serpent, neutral factions in the war.

This brought the Free Worlds League to being an economical powerhouse, supplying materials ranging from food to ’Mechs, to other factions in need; often trading for advanced Clan technology. During this time the split between the Word of Blake and Comstar impacted the League as well, making them the first House to remove Comstar from control of House communications, in favor of the Blakeists.

The Free Worlds League has a strong emphasis on combined arms tactics, with almost all of their regiments featuring a large number of infantry, armor and aerospace assets, as well as one of the largest navies in the Inner Sphere. The focus on ’Mechs, however, does exist within their elite regiments that make up the Knights of the Inner Sphere, in an effort to return to Star League tradition of minimizing loss of life by reducing war to just a handful of combatants. Near the end of 3067, the Free Worlds League had a space navy that greatly outpaced those of the other Successor States.

House Liao
Strongly influenced by Chinese, Russian, and Scottish culture.

Capital world: Sian

The Capellan Confederation has long been considered the underdogs of the Inner Sphere, known for mentally unstable leaders that are often violently oppressive towards their own people and great military losses in each succession war leading them to a shadow of their former size.

However, in more recent years, the Capellan Confederation has strengthened incredibly under the leadership of Sun-Tzu Liao. Often manipulative but the best leader the empire has seen in years, the Confederation has a strong alliance with the Free Worlds League, resulting in rapid technological increase, as well a social reformation among the people (known as Xin Sheng) restoring their pride. This culminated in the Confederation re-taking a pocket of territory on the Davion border known as the St. Ives Compact which revolted with Federated Commonwealth help in the 4th Succession War, during Sun-Tzu’s grandfather’s rule.

More recently the Confederation has gained strong alliances with both major Periphery factions on its borders, giving it access to the rear guard of both the Free Worlds League and Federated Commonwealth (Federated Suns in the post civil war era), as well as strong but technologically inferior military allies. This leaves the Confederation as one of the strongest factions in the post-civil war classic period.

House Steiner
Greatly influenced by Scandinavian and German culture.

Capital world: Tharkad

The Lyran Commonwealth was considered the Inner Spheres greatest economic power. While as much involved with the Succession Wars as every other state, their focus had historically been on defense and border skirmishes, rather than invasion. The Lyran Commonwealth is frequently contested by the Draconis Combine and the Free Worlds League, which no doubt helped lead to the creation of the Federated Commonwealth in later years, when the Lyran Commonwealth merged with the Federated Suns.

The Lyran Commonwealth is also classically known for inept military commanders, who gain their status through social settings and favors rather than training and skill, often hailing from rich families. This has been known as a crippling factor for the successor state, as their equipment and technology easily outpaced their rivals in the first three succession wars.

Federated Commonwealth
The Federated Commonwealth was the union of the Lyran Commonwealth and Federated Suns. The accession of Archon-Prince Victor Steiner Davion in 3055 formally brought the nation into being, though in practice it had existed since before the Clan Invasion. Katherine Steiner-Davion seceded the Lyran half of the nation in 3057, creating the Lyran Alliance, which would lead to the FedCom Civil War in 3062. Victor abdicated the throne in 3067 and his successor, Prince-Regent Yvonne Steiner-Davion, renamed the rump Commonwealth “Federated Suns”.

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Successor States or Great Houses

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